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Look at what we learn in computing...

In computing recently, Y3 have been learning to touch type and to create word documents. Y4 have been programming using an APP called Scratch. In Y5 children have been learning to use SketchUp to create a digital representation of an air raid shelter. Meanwhile, Y6 pupils have been using spreadsheets to budget for a party!


Mark Zuckerberg
Mark Zuckerberg

Mark Zuckerberg

Mark Elliot Zuckerberg was born May 14, 1984. He is an American computer programmer and Internet entrepreneur. He is a co-founder of Facebook, and currently operates as its chairman and chief executive officer. His net worth is estimated to be US $74.2 billion as of November 2017, and in 2016 was ranked by Forbes as the fifth richest person in the world.

Zuckerberg launched Facebook from his University dormitory room on February 4, 2004. He was assisted by his college roommates and fellow Harvard students Eduardo Saverin, Andrew McCollum, Dustin Moskovitz and Chris Hughes. The group was set up initially to allow students to share research and tips on their homework. The group then introduced Facebook to other college campuses. Facebook expanded rapidly, and went worldwide reaching one billion users by 2012.

Since 2010, Time magazine has named Zuckerberg among the 100 wealthiest and most influential people in the world as a part of its Person of the Year award. In December 2016, Zuckerberg was ranked 10th on Forbes list of The World's Most Powerful People.

Facebook - Mark Zuckerberg's Company
Facebook - Mark Zuckerberg's Company


Our Computing Curriculum 18-19

Our curriculum for computing is broken down into 4 main areas. They are:

  • Computer Science
  • Information Technology
  • Digital Literacy
  • E-Safety

We make sure that every year group covers a range of activities in each of the 4 areas. (see colours)


Please click link to download a copy of this document


Purpose of Study

A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science and design and technology, and provides insights into both natural and artificial systems. The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content. Computing also ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world.


The national curriculum for computing aims to ensure that all pupils:

  • can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation
  • can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems
  • can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems
  • are responsible, competent, confident and creative users of information and communication technology

Some Useful Links for Parents and Pupils

Some Useful Help Sheets for setting Parental Controls on

Game Consoles, iPads & Phones

Click the links below for advice on each game console, iPads or phones

(Please note these help sheets may take a few moments to load - please be patient!)


Some Useful Websites for parents wishing to know more about safety online 

 See below for our links to e-safety sites

You will also find links for our Y3 & Y4 assembly PowerPoint - Lucy's Onsie

You will also find a link for our Y5 & Y6 assembly PowerPoint - Alex's Photos