Headteacher - Miss K Robinson , Fryston Road, Castleford, West Yorkshire, WF10 3EP
Aspire, Believe, Achieve
PROGRAMMING - MODELLING - CODING - DEBUGGING - ALGORITHMS - PROCESSING - AUGMENTED REALITY - E-SAFETY - INPUT - OUTPUT - SEQUENCE - VARIABLES
Look at what we learn in computing...
In computing recently, Y3 have learning to create algorithms using BeeBot! Y4 have been writing their own blogs! Y5 have been learning to create their own computer games using the APP Kodu and Y6 have been watching animated stories in preparation for them making their own in he future! Can you see Y3 and Y5 working in these photos?
Code Club - After School Computing Club
In our after school code club we have been learning to use Scratch. We have made a musical band which actually sings and plays on stage! This is one of our finished bands!
FAMOUS IN THIS FIELD
Alan Turing is a British mathematician, logician, cryptanalyst, and computer scientist. He is thought of as the father of computer science.
During WW2, Turing worked at Britain’s secret code-breaking centre Bletchley Park. He was the primary person responsible for breaking the German Enigma code which proved to be a critical factor in the war. It helped the Allies to decode secret messages that the Germans sent to their forces meaning that the Allies knew what the Axis troops were doing, what they were planning and where they were going.
Alan Turing’s work and life during WW2 has recently been depicted in a film called ‘The Imitation Game’. It has won an Oscar and 9 BAFTA awards.
AT AJS WE LEARN...
Our Computing Curriculum 18-19
Our curriculum for computing is broken down into 4 main areas. They are:
We make sure that every year group covers a range of activities in each of the 4 areas. (see colours)
COMPUTING - OUR AIMS AND OBJECTIVES ARE...
Purpose of Study
A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science and design and technology, and provides insights into both natural and artificial systems. The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content. Computing also ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world.
The national curriculum for computing aims to ensure that all pupils:
Some Useful Links for Parents and Pupils
How to stop your child from accessing online challenges (Momo) etc - try this website - you have to create a login to access the info but its free! Excellent videos to follow to help protect your devices!
In December, Miss Williams made us an Online Safety advent calendar! Everyday we opened a new door to reveal a video clip/cartoon teaching us something new about online safety!