Headteacher - Miss K Robinson , Fryston Road, Castleford, West Yorkshire, WF10 3EP
Aspire, Believe, Achieve
PROGRAMMING - MODELLING - CODING - DEBUGGING - ALGORITHMS - PROCESSING - AUGMENTED REALITY - E-SAFETY - INPUT - OUTPUT - SEQUENCE - VARIABLES
Look at what we learn in computing...
In computing recently, Y3 have been using Purple Mash to create a leaflet they have also taken part in E-Safety drama workshops! Last term Y4 used an APP called Scratch and this term they have furthered that work by connecting Light Boxes to their computers and programmed them to light up in a variety of different ways! In Y5 children have been learning to use PowerPoint to create presentations about the Greek Gods that they have been studying! Meanwhile, Y6 pupils have been creating their own Ancient Egyptian Websites!
Code Club - After School Computing Club
In our after school code club we have been learning to use Scratch. We have made a musical band which actually sings and plays onn stage! This is one of our finished bands!
FAMOUS IN THIS FIELD
Augusta Ada King-Noel, Countess of Lovelace (known as Ada Lovelace) was born on 10 December 1815. She was an English mathematician and writer, chiefly known for her work on Charles Babbage's proposed mechanical general-purpose computer, the Analytical Engine. She was the first to recognise that the machine had applications beyond pure calculation, and published the first algorithm intended to be carried out by such a machine. As a result, she is often regarded as the first to recognise the full potential of a "computing machine" and the first computer programmer.
Between 1842 and 1843, Ada translated an article by Italian military engineer Luigi Menabrea on the engine, which she supplemented with an elaborate set of notes, simply called Notes. These notes contain what many consider to be the first computer program—that is, an algorithm designed to be carried out by a machine.
Lovelace's notes are important in the early history of computers. She also developed a vision of the capability of computers to go beyond mere calculating or number-crunching, while many others, including Babbage himself, focused only on those capabilities.
AT AJS WE LEARN...
Our Computing Curriculum 18-19
Our curriculum for computing is broken down into 4 main areas. They are:
We make sure that every year group covers a range of activities in each of the 4 areas. (see colours)
COMPUTING - OUR AIMS AND OBJECTIVES ARE...
Purpose of Study
A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science and design and technology, and provides insights into both natural and artificial systems. The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content. Computing also ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world.
The national curriculum for computing aims to ensure that all pupils:
Some Useful Links for Parents and Pupils
How to stop your child from accessing online challenges (Momo) etc - try this website - you have to create a login to access the info but its free! Excellent videos to follow to help protect your devices!
In December, Miss Williams made us an Online Safety advent calendar! Everyday we opened a new door to reveal a video clip/cartoon teaching us something new about online safety!